![]() As a result, several developers decided against using the SPEs, and the consequence is that many multi-platform games ran with lower framerates or worse graphics compared to running those same games on the PS3's competitors. The complexity of the SPEs bogged down the PlayStation 3 in multi-platform titles, as developers had to go through the process of learning the SPE architecture before they could use it. The GPU ran at 500 MHz and has to communicate forth and back with both RAMs. The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE), and the system contains 256 MBs of XDR DRAM main memory at 3.2 GHz and 256 MBs of GDDR3 video memory at 650 MHz for the Nvidia/SCEI RSX Reality Synthesizer GPU. While it was debatably the most powerful console of the seventh generation, it was also difficult to program for, as its architecture was even more complex than its competitors. The console was launched a year after the Xbox 360 and around the same time as the Wii. The successor to the PlayStation 2, it began development in 2001 when Sony partnered with Toshiba and IBM to create the Cell Broadband Engine. ![]() The PlayStation 3 (known shorthand as PS3) is a seventh-generation console released by Sony in late 2006. ![]() For other emulators that run on PS3 hardware, see Emulators on PS3. ![]()
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